Time Detectives: Read, Match & Solve! Telling the Time QuizFetti

Become a Time Detective! Practise o'clock, half past, quarter past and quarter to through 20 interactive slides. Read analogue clocks, choose digital times, match and sort clocks, fill in missing numbers and reveal answers. Designed for Years 1-3, with a short pink hour hand and a longer blue minute hand. Includes two unscored reveal checkpoints. How to play Teachers create an assignment for the QuizFetti activity and share its joining code or QR code with their students. Students visit tgmplay.com and enter the teacher's code, or scan the QR code to join directly. Follow the instructions on each slide. Select the correct answer on each question. Drag the objects to the correct places on the slide. Type your answer into each blank. Tap or click the cards to reveal their contents. Correct answers may advance automatically; otherwise use the Check or Continue button shown on the slide. Use a mouse on a computer or tap and drag on a touchscreen. Activities with typed answers also require a keyboard. An internet connection is required. View student results Teachers can review student attempts, scores and answers from their Results Dashboard, or open the results for an individual assignment. Results can also be downloaded as a CSV file to open in Excel. If the teacher enables the optional elapsed timer, completed attempts also record completion times. Elapsed time includes breaks and time away. Ways to use QuizFetti Use this activity for whole-class teaching on an interactive whiteboard, small-group learning or independent practice. This is a digital online activity.
$3.00 USD
Time Detectives: Read, Match & Solve! Telling the Time QuizFetti
Become a Time Detective! Practise o'clock, half past, quarter past and quarter to through 20 interactive slides. Read analogue clocks, choose digital times, match and sort clocks, fill in missing numbers and reveal answers. Designed for Years 1-3, with a short pink hour hand and a longer blue minute hand. Includes two unscored reveal checkpoints. How to play Teachers create an assignment for the QuizFetti activity and share its joining code or QR code with their students. Students visit tgmplay.com and enter the teacher's code, or scan the QR code to join directly. Follow the instructions on each slide. Select the correct answer on each question. Drag the objects to the correct places on the slide. Type your answer into each blank. Tap or click the cards to reveal their contents. Correct answers may advance automatically; otherwise use the Check or Continue button shown on the slide. Use a mouse on a computer or tap and drag on a touchscreen. Activities with typed answers also require a keyboard. An internet connection is required. View student results Teachers can review student attempts, scores and answers from their Results Dashboard, or open the results for an individual assignment. Results can also be downloaded as a CSV file to open in Excel. If the teacher enables the optional elapsed timer, completed attempts also record completion times. Elapsed time includes breaks and time away. Ways to use QuizFetti Use this activity for whole-class teaching on an interactive whiteboard, small-group learning or independent practice. This is a digital online activity.

Visitors can try 5 questions without logging in. Full quiz access, Quiz Library, assignment tools, and the Teacher Results Dashboard require an account.

Product Details

Grade Levels: Grade 1, Grade 2, Grade 3
Subject: Math
Subject Topics: Grade 1 Math - Measurement, Grade 2 Math - Measurement, Grade 3 Math - Measurement
Resource Type: TGM Quiz, Games, Centers/Rotation Activities, Fast Finisher Activities
Number of Pages: 20
Teacher Answer Key: Yes

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