The Kite That Would Not Fly Interactive Adventure: Growth Mindset SEL Lesson, Film and Games

An interactive, ready-to-teach 45-minute lesson about resilience and a growth mindset for students aged 7 to 11. Students don't just watch the story, they step inside it. It runs entirely from this download: no internet connection, no accounts and no student data. How it works Unzip the folder and open one file in your web browser. The animated film pauses for Pause and Predict and Choose the Ending, then students help the kite climb with try-again thoughts, name feelings with the Feelings Thermometer, catch try-again thoughts in the Try Again Catcher, build their own avatar and earn the Try Again Champion badge. The story It is Kite Day in Maple Class. Maya rushes to finish her kite first, but it crashes three times and lands in a puddle. She pushes it into the bin and says she gives up. Leo reminds her their bridge fell down three times before it stood up, and Ms Harper writes one small word on the board: yet. Maya works out what went wrong, her friends help her add a longer tail, and on Kite Day her patched kite climbs higher and higher. What's included - The full 4-minute animated film, with built-in pauses for prediction and a class vote on the ending - Present mode for the whole class: Assembly (15 minutes), Lesson starter (30 minutes) or Full lesson (45 minutes), with class votes and a talk timer - Whole-class team mode with a scoreboard, or self-paced play for pairs and small groups - The Kite Climb story game, Feelings Thermometer, Try Again Catcher, Story Sequencer and Class Quiz - Circle Time Wheel with talk prompts - Avatar builder, Try Again Champion certificate, Passport stamp and a printable Home Connection card - Teacher guide (PDF, 3 pages) and a Read Me First guide - Every question read aloud, with large buttons for interactive whiteboards Learning objectives - Understand that mistakes and setbacks are part of learning - Use the word yet and try-again thinking when something feels hard - Learn from what went wrong, and ask for help to try a new way File types in the ZIP HTML (the adventure page), MP4 (the film), MP3 (narration and sounds), JPG and PNG (images), WOFF2 (fonts) and PDF (guides). It works best in Google Chrome or Microsoft Edge on a computer or Chromebook connected to your whiteboard. Licence For one teacher to use with their own classes. Part of a series The Kite That Would Not Fly is Episode 3 of Northbeam Kids: Stories That Shape Us, animated stories with recurring characters, Maya, Leo, Ben and Ms Harper. The matching printable lesson pack is also available in this shop.
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Northbeam Kids: animated stories with complete, ready-to-teach 60-minute PSHE and SEL lessons for students aged 7 to 11. Each pack …
$15.00 USD
The Kite That Would Not Fly Interactive Adventure: Growth Mindset SEL Lesson, Film and Games
An interactive, ready-to-teach 45-minute lesson about resilience and a growth mindset for students aged 7 to 11. Students don't just watch the story, they step inside it. It runs entirely from this download: no internet connection, no accounts and no student data. How it works Unzip the folder and open one file in your web browser. The animated film pauses for Pause and Predict and Choose the Ending, then students help the kite climb with try-again thoughts, name feelings with the Feelings Thermometer, catch try-again thoughts in the Try Again Catcher, build their own avatar and earn the Try Again Champion badge. The story It is Kite Day in Maple Class. Maya rushes to finish her kite first, but it crashes three times and lands in a puddle. She pushes it into the bin and says she gives up. Leo reminds her their bridge fell down three times before it stood up, and Ms Harper writes one small word on the board: yet. Maya works out what went wrong, her friends help her add a longer tail, and on Kite Day her patched kite climbs higher and higher. What's included - The full 4-minute animated film, with built-in pauses for prediction and a class vote on the ending - Present mode for the whole class: Assembly (15 minutes), Lesson starter (30 minutes) or Full lesson (45 minutes), with class votes and a talk timer - Whole-class team mode with a scoreboard, or self-paced play for pairs and small groups - The Kite Climb story game, Feelings Thermometer, Try Again Catcher, Story Sequencer and Class Quiz - Circle Time Wheel with talk prompts - Avatar builder, Try Again Champion certificate, Passport stamp and a printable Home Connection card - Teacher guide (PDF, 3 pages) and a Read Me First guide - Every question read aloud, with large buttons for interactive whiteboards Learning objectives - Understand that mistakes and setbacks are part of learning - Use the word yet and try-again thinking when something feels hard - Learn from what went wrong, and ask for help to try a new way File types in the ZIP HTML (the adventure page), MP4 (the film), MP3 (narration and sounds), JPG and PNG (images), WOFF2 (fonts) and PDF (guides). It works best in Google Chrome or Microsoft Edge on a computer or Chromebook connected to your whiteboard. Licence For one teacher to use with their own classes. Part of a series The Kite That Would Not Fly is Episode 3 of Northbeam Kids: Stories That Shape Us, animated stories with recurring characters, Maya, Leo, Ben and Ms Harper. The matching printable lesson pack is also available in this shop.

Product Details

Grade Levels: Grade 2, Grade 3, Grade 4, Grade 5
Subject: Health & Physical Education
Subject Topics: Health & Physical Education - Wellbeing, Health & Physical Education - Social & Emotional Learning
Resource Type: Lessons, Games
Number of Pages: 4
Teacher Answer Key: No
File Formats Included: ZIP

Curriculum Alignment

Framework: UK National Curriculum

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