Halloween Escape Room | The Ghost Is Sick! | K–2 Math & Literacy

Looking for a fun Halloween Escape Room for Kindergarten and 1st Grade? The Ghost Is Sick! is a printable Halloween mystery game that combines early math, literacy, logic, and problem-solving skills in a fun, team-based escape room adventure. Wisp the Halloween ghost is sick and can't even say BOO! Your little detectives must solve 6 spooky missions, unlock 6 magical ingredients, and decode the final magic spell to help Wisp feel better and save Halloween! WHAT'S INCLUDED: This Halloween escape room includes: Teacher Instructions & Objectives Quick Setup & Printing Guide Student Mission Story Mission Control Tracker 6 Multi-Step Mystery Missions 6 Pages of Cut-Apart Mission Cards Wisp's Magic Remedy & Final Magic Spell 6 Numbered Envelope Labels Hint Cards — 2 per mission "Ingredient Found!" Reward Cards Team Certificate Individual Junior Potion Maker Certificate Detailed Answer Key Full-Color + Low-Ink Versions 6 SPOOKY MYSTERY MISSIONS: Each mission focuses on a different early math, literacy, or problem-solving skill: Mission 1: Pumpkin Sparkle Odd & even numbers and ordering Mission 2: Moonlight Drops Subtraction within 10 Mission 3: Spiderweb Sugar Rhyming words Mission 4: Magic Leaves Making 10 Mission 5: Candy Dust Logic clues and following directions Mission 6: Ghostly Bubbles Counting by 2s After solving all six missions, students use their codes to decode the final magic spell and complete their mission! LOW-PREP & EASY TO SET UP Simply print and prepare the six mission envelopes. Students can work in teams of 3–5 or as a whole class. The escape room can be used for: Halloween classroom activities Math & literacy centers Small groups Halloween parties Early finishers October review Team-building activities With the cards prepared in advance, the activity takes approximately 30–45 minutes. If students do the cutting themselves, allow approximately 45–60 minutes. SKILLS PRACTICED: Students practice: Odd and even numbers Subtraction within 10 Rhyming Making 10 Counting by 2s Number words Logic and following clues Problem-solving Sorting and ordering Teamwork and communication Decoding PERFECT FOR: Grades K–2 | Best for Kindergarten & 1st Grade This Halloween escape room is designed primarily for Kindergarten and 1st Grade, with independent-play and timed-challenge options for Grade 2. WHAT YOU'LL NEED: Printer Paper Scissors Pencils Envelopes No locks or special escape-room equipment are required. Students solve each mission, show their code to the teacher, and unlock the next envelope until they reach the final magic spell. MAKE HALLOWEEN LEARNING MAGICAL! Turn your Halloween classroom into a spooky detective adventure while students practice important early math, literacy, logic, and problem-solving skills. Can your little detectives save Wisp and Halloween? You may also like: Who Stole the Pumpkin? — K–2 Mystery Escape Room
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Welcome to Emma Collins Learning Lab! Discover creative, engaging, and ready-to-use educational resources that make learning fun! Explore math mysteries, …
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Halloween Escape Room | The Ghost Is Sick! | K–2 Math & Literacy
Looking for a fun Halloween Escape Room for Kindergarten and 1st Grade? The Ghost Is Sick! is a printable Halloween mystery game that combines early math, literacy, logic, and problem-solving skills in a fun, team-based escape room adventure. Wisp the Halloween ghost is sick and can't even say BOO! Your little detectives must solve 6 spooky missions, unlock 6 magical ingredients, and decode the final magic spell to help Wisp feel better and save Halloween! WHAT'S INCLUDED: This Halloween escape room includes: Teacher Instructions & Objectives Quick Setup & Printing Guide Student Mission Story Mission Control Tracker 6 Multi-Step Mystery Missions 6 Pages of Cut-Apart Mission Cards Wisp's Magic Remedy & Final Magic Spell 6 Numbered Envelope Labels Hint Cards — 2 per mission "Ingredient Found!" Reward Cards Team Certificate Individual Junior Potion Maker Certificate Detailed Answer Key Full-Color + Low-Ink Versions 6 SPOOKY MYSTERY MISSIONS: Each mission focuses on a different early math, literacy, or problem-solving skill: Mission 1: Pumpkin Sparkle Odd & even numbers and ordering Mission 2: Moonlight Drops Subtraction within 10 Mission 3: Spiderweb Sugar Rhyming words Mission 4: Magic Leaves Making 10 Mission 5: Candy Dust Logic clues and following directions Mission 6: Ghostly Bubbles Counting by 2s After solving all six missions, students use their codes to decode the final magic spell and complete their mission! LOW-PREP & EASY TO SET UP Simply print and prepare the six mission envelopes. Students can work in teams of 3–5 or as a whole class. The escape room can be used for: Halloween classroom activities Math & literacy centers Small groups Halloween parties Early finishers October review Team-building activities With the cards prepared in advance, the activity takes approximately 30–45 minutes. If students do the cutting themselves, allow approximately 45–60 minutes. SKILLS PRACTICED: Students practice: Odd and even numbers Subtraction within 10 Rhyming Making 10 Counting by 2s Number words Logic and following clues Problem-solving Sorting and ordering Teamwork and communication Decoding PERFECT FOR: Grades K–2 | Best for Kindergarten & 1st Grade This Halloween escape room is designed primarily for Kindergarten and 1st Grade, with independent-play and timed-challenge options for Grade 2. WHAT YOU'LL NEED: Printer Paper Scissors Pencils Envelopes No locks or special escape-room equipment are required. Students solve each mission, show their code to the teacher, and unlock the next envelope until they reach the final magic spell. MAKE HALLOWEEN LEARNING MAGICAL! Turn your Halloween classroom into a spooky detective adventure while students practice important early math, literacy, logic, and problem-solving skills. Can your little detectives save Wisp and Halloween? You may also like: Who Stole the Pumpkin? — K–2 Mystery Escape Room

Product Details

Grade Levels: Kindergarten/Prep, Grade 1, Grade 2
Subject: English Language
Subject Topics: Kindergarten/Prep Math - Number, Kindergarten/Prep Math - Basic Operations, Grade 1 Math - Number, Grade 1 Math - Basic Operations, Grade 2 Math - Number, Grade 2 Math - Basic Operations, Kindergarten/Prep English - Reading, Grade 1 English - Reading, Grade 2 English - Reading
Resource Type: Games, Centers/Rotation Activities
Number of Pages: 57
Teacher Answer Key: Yes
File Formats Included: PDF

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