Turn your homeschool, co-op, or even classroom into a game design studio!
View a sample of the unit study here: https://tinyurl.com/bdhkb96c
This engaging, play-filled curriculum teaches students how games really work by having them study, test, and create tabletop games of their own. Through guided analysis of familiar games (card games, domino variants, classic board games, and student-made prototypes) learners build a deep understanding of mechanics, strategy, fairness, and fun.
Using a structured but creative design cycle, students brainstorm mechanics, prototype early versions, test with peers using the WINQ feedback method, and revise their games across several weeks. The result is a fully realized original game, designed and built by each student, complete with rules and playable components. Perfect for grades 4–8, co-ops, after-school programs, enrichment classes, and project-based learning.
Skills Students Will Develop:
★ Game Design & Systems Thinking
★ Critical Thinking & Evaluation
★ Creativity & Problem-Solving
★ Communication & Collaboration
★ Art & Design
★ Executive Function & Project Management
What’s Included:
★ Complete teacher guide with 14 lesson plans
★ Student worksheets and printable game design tools
★ Playtesting structures and WINQ feedback system
★ Step-by-step prototype cycle
★ Built-in class management tips for multi-age groups
Types of Games Students Explore:
★ Classic card games (Snap, Irish Snap, etc.)
★ Domino variants and design challenges
★ Paper board games
★ Commercial board games (Snakes & Ladders, Clue, Mouse Trap, etc.)
★ Student-created branched mechanics
Turn your homeschool, co-op, or even classroom into a game design studio!
View a sample of the unit study here: https://tinyurl.com/bdhkb96c
This engaging, play-filled curriculum teaches students how games really work by having them study, test, and create tabletop games of their own. Through guided analysis of familiar games (card games, domino variants, classic board games, and student-made prototypes) learners build a deep understanding of mechanics, strategy, fairness, and fun.
Using a structured but creative design cycle, students brainstorm mechanics, prototype early versions, test with peers using the WINQ feedback method, and revise their games across several weeks. The result is a fully realized original game, designed and built by each student, complete with rules and playable components. Perfect for grades 4–8, co-ops, after-school programs, enrichment classes, and project-based learning.
Skills Students Will Develop:
★ Game Design & Systems Thinking
★ Critical Thinking & Evaluation
★ Creativity & Problem-Solving
★ Communication & Collaboration
★ Art & Design
★ Executive Function & Project Management
What’s Included:
★ Complete teacher guide with 14 lesson plans
★ Student worksheets and printable game design tools
★ Playtesting structures and WINQ feedback system
★ Step-by-step prototype cycle
★ Built-in class management tips for multi-age groups
Types of Games Students Explore:
★ Classic card games (Snap, Irish Snap, etc.)
★ Domino variants and design challenges
★ Paper board games
★ Commercial board games (Snakes & Ladders, Clue, Mouse Trap, etc.)
★ Student-created branched mechanics